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← VISUAL IDENTITY03 · VISUAL → D
Iconography · D
How WCN points.
Six topics — from a single stroke weight to the proof glyphs only WCN draws. One line family on a 24 grid: warm, geometric, precise. Tap any card to open the source.
VERIFIED
NETWORK
LEDGER
SECURE
PROOF
100%
SYSTEM DEFINED
Icon system shipped
6 topics mapped
Dedicated pages — next
03D01 Style & principles PLANNED
Every WCN icon looks drawn by the same hand — a single stroke weight, rounded joinery, and a geometric core. Consistency is the whole point: an icon set is a typeface for objects.
STROKE1.7 px · 24 grid CAPSRound JOINSRound FILLNone · line only
D01.1 · STROKE
1.7, everywhere.
A single stroke weight unifies the set. At the 24 px grid it reads crisp; it scales by the same ratio as the type. Never mix line weights inside one icon.
WEIGHT1.7 px @ 24
SCALEProportional
MIXNever two weights
ENDSRound caps
D01.2 · GEOMETRY
Built from circles & lines.
Forms derive from the circle, the square and the 45° diagonal — the same geometry as the W³ mark. Curves share one corner radius so the family feels cut from one tool.
BASECircle · square
ANGLE45° diagonals
RADIUSOne corner radius
ROOTShared with mark
D01.3 · METAPHOR
Plain before clever.
Choose the obvious metaphor over the witty one. An icon earns its place by being understood in a glance, not admired on inspection — clarity is the brand value.
CHOICEObvious > clever
TESTRead in a glance
CULTUREGlobally legible
ONEOne idea per icon
D01.4 · CONSISTENCY
A typeface for objects.
The set behaves like type: shared rhythm, shared weight, shared optical size. A new icon must sit beside the others as if it always belonged.
RHYTHMShared
OPTICALEqual weight
NEWMust match set
REVIEWAgainst the family
DON'T
×
Don't mix stroke weights — 1.7 px across the whole set.
×
Don't fill the line icons — Line only — no solid glyphs.
×
Don't chase clever metaphors — Obvious reads faster.
×
Don't add detail — Detail dies at small sizes.
“An icon set is a typeface for objects — every glyph drawn by one hand.”
03D02 Grid & construction PLANNED
Icons are built on a 24-pixel grid with fixed keylines and a live area. The grid is what lets a dozen people draw icons that still look like one set.
GRID24 × 24 px PADDING2 px trim LIVE20 px area KEYLINESCircle · square · rect
D02.1 · THE GRID
Twenty-four.
Every icon is drawn in a 24 px box with a 2 px padding, leaving a 20 px live area. Working at one size keeps stroke and detail consistent across the set.
BOX24 px
PADDING2 px
LIVE20 px
EXPORTMultiples of 24
D02.2 · KEYLINES
Shapes share a footprint.
Circle, square and rectangle keylines give each shape family a consistent visual size. A circle slightly overshoots the square so both read as equal weight.
CIRCLEØ 20
SQUARE18 × 18
RECT20 × 16
OVERSHOOTOptical balance
D02.3 · PIXEL FITTING
Snapped, then softened.
Strokes align to the pixel grid so icons stay crisp at 24 px, then are checked at 2× and 3×. Half-pixel strokes are corrected, not left to blur.
SNAPWhole pixels
CHECK1× · 2× · 3×
HALF-PXCorrected
CENTREOn grid axis
D02.4 · CORNERS & ANGLES
One radius, set angles.
Outer corners use a single radius; diagonals snap to 45° or 30°. These constraints are what make independently-drawn icons feel cut from one block.
RADIUS1 value
ANGLES45° · 30°
JOINSRound
RULEConstrain to unify
DON'T
×
Don't draw off-grid — Everything in the 24 box.
×
Don't blur strokes — Snap to whole pixels.
×
Don't vary the radius — One corner radius across the set.
×
Don't freehand angles — 45° and 30° only.
“The grid is what lets many hands draw one set.”
03D03 The core set PLANNED
A focused core set covers ninety percent of the product — navigation, actions, status and objects. Ship the few that earn their keep, not a library nobody can find their way around.
SIZE~ 40 core GROUPSNav · action · status FORMATSVG · optimised NAMINGVerb or noun
D03.1 · COVERAGE
Ninety percent, forty icons.
The core set is deliberately small — navigation arrows, common actions, status marks and the key objects of the network. Breadth comes later, only when a real need appears.
NAVArrows · menu · close
ACTIONAdd · edit · share
STATUSCheck · alert · info
OBJECTWallet · node · doc
D03.2 · NAMING
Find it by name.
Each icon is named for what it is or does — verb for actions, noun for objects — with synonyms aliased so search finds it. A good name is half the usefulness.
ACTIONVerb · "share"
OBJECTNoun · "wallet"
ALIASSynonyms mapped
CASEkebab-case
D03.3 · DELIVERY
Optimised SVG.
Icons ship as cleaned SVG — no editor cruft, currentColor strokes, consistent viewBox. The same file drops into web, product and slides without edits.
FORMATSVG
COLOURcurrentColor
VIEWBOX0 0 24 24
CLEANNo metadata
D03.4 · ADDING ICONS
Earned, not added.
A new icon needs a real, repeated need and a review against the set. The bar is high on purpose — an unfindable library is worse than a missing icon.
BARRepeated need
REVIEWAgainst family
OWNERDesign system
REJECTDefault answer
DON'T
×
Don't ship a mega-library — Forty findable beats four hundred lost.
×
Don't name by shape — Name by meaning, not "three-lines".
×
Don't hardcode colour — Use currentColor.
×
Don't add on a whim — Earn each new glyph.
“Forty icons people can find beat four hundred they can’t.”
03D04 Sizing & alignment PLANNED
An icon is only as good as its placement. WCN fixes a small set of sizes and aligns every icon to the text it sits beside — optically, not just mechanically.
SIZES16 · 20 · 24 · 32 ALIGNOptical to cap-height SPACING8 px from text TARGET44 px tap
D04.1 · SIZES
Four, not forty.
Icons render at 16, 20, 24 and 32 px — matched to the type scale. Below 16 px detail is dropped to a simplified glyph; never scale a 24 px icon to 12.
INLINE16 px
UI20 / 24 px
FEATURE32 px
MIN16 px · simplified
D04.2 · OPTICAL ALIGNMENT
Aligned to the eye.
Icons centre on the cap-height of adjacent text, nudged so circles and triangles look aligned rather than measuring aligned. The eye, not the bounding box, is the judge.
BASELINECap-height centre
NUDGEOptical, per shape
CIRCLESlight overshoot
JUDGEEye over maths
D04.3 · SPACING
Air between icon & label.
A fixed 8 px sits between an icon and its label, scaling with size. Icons never touch text; the gap is part of the component, not an afterthought.
GAP8 px @ 16
SCALEWith icon size
TOUCHNever
TOKENSpacing scale
D04.4 · TAP TARGETS
Small glyph, big target.
A 20 px icon still gets a 44 px hit area. The drawn size and the touchable size are separate decisions — accessibility is never sacrificed for tidiness.
MIN TAP44 × 44 px
GLYPHIndependent
PADInvisible hit area
A11YAlways met
DON'T
×
Don't scale arbitrarily — Use 16 / 20 / 24 / 32.
×
Don't box-align only — Trust the optical centre.
×
Don't crowd the label — Keep the 8 px gap.
×
Don't shrink tap targets — 44 px minimum, always.
“The icon is the easy part — the placement is the craft.”
03D05 States & motion PLANNED
In product, an icon is rarely still. WCN defines how icons shift across default, hover, active and disabled — and the small, purposeful motions that confirm a tap.
STATESDefault · hover · active · off COLOURInk → vermilion MOTION120–160 ms EASEStandard out
D05.1 · STATES
Four, defined.
Default is ink; hover lifts to a darker ink or vermilion; active fills or inverts; disabled drops to stone at reduced opacity. Every interactive icon ships all four.
DEFAULTInk
HOVERVermilion / darker
ACTIVEFill / invert
DISABLEDStone · 40%
D05.2 · COLOUR SHIFT
Vermilion means active.
Colour change carries the state, not a wobble. Vermilion is reserved for the active or selected icon so it always means "this one" in a row.
ACTIVEVermilion
RESTInk / stone
MEANINGVermilion = selected
ONEOne active per group
D05.3 · MOTION
A confirming tick.
Tap feedback is a 120–160 ms transition — a colour fade, a small scale, or a glyph morph (plus→close). Motion confirms the action; it never loops or decorates.
DURATION120–160 ms
EASEStandard out
MORPHPlus ↔ close
LOOPNever
D05.4 · REDUCED MOTION
Motion is optional.
Under prefers-reduced-motion the state still changes — colour and fill — but the tween is dropped. The icon never relies on movement alone to signal state.
RMHonoured
FALLBACKInstant state
SIGNALColour + fill
NEVERMotion-only state
DON'T
×
Don't loop idle icons — Motion confirms, then stops.
×
Don't spend vermilion — Reserve it for active.
×
Don't animate slowly — 120–160 ms or it feels laggy.
×
Don't rely on motion — Colour + fill carry the state too.
“An icon’s motion has one job: confirm the tap, then get out of the way.”
03D06 Domain glyphs PLANNED
A Web3 network needs objects no generic set covers — wallets, nodes, chains, proofs. The domain glyphs extend the core set into WCN’s own territory, drawn to the same rules.
SUBJECTSWallet · node · chain RULESSame grid & stroke ACCENTVermilion · sparingly SETExtends core
D06.1 · SUBJECTS
The network’s objects.
Wallet, node, validator, block, chain, token, proof, bridge — the nouns of the protocol. Each gets one clear glyph so the product can name its own concepts visually.
ACCOUNTSWallet · key
NETWORKNode · validator
LEDGERBlock · chain
VALUEToken · proof
D06.2 · SAME RULES
Drawn to the grid.
Domain glyphs follow the exact construction of the core set — 24 grid, 1.7 stroke, round joins. They must sit in a toolbar beside a plain arrow and look like siblings.
GRID24 px
STROKE1.7 px
TESTBeside core icons
FEELSiblings
D06.3 · ABSTRACTION
Concept, not hardware.
A node is a connected point, not a server photo; a wallet is a held value, not a leather fold. Glyphs picture the concept so they survive as the technology changes.
NODEConnected point
WALLETHeld value
AVOIDLiteral hardware
LASTSConcept-level
D06.4 · ACCENT USE
Vermilion, with meaning.
On dark surfaces domain glyphs may carry a vermilion accent to mark the active or verified state — the same rule as everywhere: the colour means something, never decoration.
ACCENTVermilion
ONDark surfaces
MEANSActive / verified
RULENever decorative
DON'T
×
Don't draw hardware — Picture the concept, not the box.
×
Don't change the stroke — Same 1.7 px as the core.
×
Don't over-accent — Vermilion means a state.
×
Don't overload meaning — One concept per glyph.
“The domain glyphs let the product name its own world — in the brand’s hand.”
One hand drew them all
A single line, on a single grid.
One stroke weight, one grid, one set of terminals — so every glyph, from a chevron to a proof seal, looks cut by the same hand. Next: a dedicated page per topic, the way B1–B6 break down colour.
WCN Iconography Map · 6 topics · D1–D6
03 · VISUAL · D · v1.0